Saturday, 23 August 2014

--Artistic Development: Photoshop Practice

My friend recently got me PhotoShop CS 6. I'm drawing in it to get more comfortable with the program. Here's some concept art for a summon in my JRPG. Twistendo, the tornado who forms into a ghost.


Wednesday, 23 July 2014

--Artistic Development: Anatomy

I wanted to start making my figures look better through getting into the basics of anatomy. I need to start going out and drawing more things from reference to expand my artistic knowledge.

I haven't really drawn a skeleton before in that light so it's not bad for a first attempt. I think those quick sketches I was doing a couple of months ago helped with this.


Tuesday, 17 June 2014

--Commercial Work: Negative Zero Commercial

 Just wanted to share my work in progress of the commercial I am doing for the online cloud hosting company Negative Zero. The commercial will be using pixel art as well as binary contour drawings that are messy/boiling to give some visual variety to the viewer.

Our goal is to have the commercial finished by the end of next week. I'll keep you posted!

A link to his website.


Saturday, 24 May 2014

--Drawing: Adam & Shannon

Just trying out using thinner lines than I usually do. I tried using more shapes to construct shannon and I think it helped with the pose, although simple.

She has a Doodad around her arm, the card carrying component of the card game within the game known as Chip Storm.

A game-play video of it:

Monday, 28 April 2014

--Artistic Development: 15 Minute Digital Render

Drawn and rendered in 15 minutes using reference. Not quite happy with these just yet, but I will be posting more soon!


Monday, 21 April 2014

--Artistic Development: Negative Space Drawing & Scribble Poses

Just wanted to share some drawing practice. Trying to get more comfortable with drawing the human form and applying it to my work. Done at one minute per pose, there are a few extras that weren't included. This was my first time trying this exercise digitally.