Saturday 23 August 2014

--Artistic Development: Photoshop Practice

My friend recently got me PhotoShop CS 6. I'm drawing in it to get more comfortable with the program. Here's some concept art for a summon in my JRPG. Twistendo, the tornado who forms into a ghost.


-Adam!

Wednesday 23 July 2014

--Artistic Development: Anatomy


I wanted to start making my figures look better through getting into the basics of anatomy. I need to start going out and drawing more things from reference to expand my artistic knowledge.

I haven't really drawn a skeleton before in that light so it's not bad for a first attempt. I think those quick sketches I was doing a couple of months ago helped with this.

-Adam!

Tuesday 17 June 2014

--Commercial Work: Negative Zero Commercial

 Just wanted to share my work in progress of the commercial I am doing for the online cloud hosting company Negative Zero. The commercial will be using pixel art as well as binary contour drawings that are messy/boiling to give some visual variety to the viewer.


Our goal is to have the commercial finished by the end of next week. I'll keep you posted!

A link to his website.

-Adam!

Saturday 24 May 2014

--Drawing: Adam & Shannon


Just trying out using thinner lines than I usually do. I tried using more shapes to construct shannon and I think it helped with the pose, although simple.

She has a Doodad around her arm, the card carrying component of the card game within the game known as Chip Storm.

A game-play video of it:

Monday 28 April 2014

--Artistic Development: 15 Minute Digital Render

Drawn and rendered in 15 minutes using reference. Not quite happy with these just yet, but I will be posting more soon!

-Adam!

Monday 21 April 2014

--Artistic Development: Negative Space Drawing & Scribble Poses



Just wanted to share some drawing practice. Trying to get more comfortable with drawing the human form and applying it to my work. Done at one minute per pose, there are a few extras that weren't included. This was my first time trying this exercise digitally.

-Adam!

Wednesday 5 March 2014

--Don't Be Patchman: Pixel Art

I was recently chosen to be on the team for a mobile/IOS/PC game that is being made to promote the Motion Notion music festival. I'm doing pixel art for the game as well as assisting with other aspects of the games development. Here's a bit of the work I've done.

There will be a Kickstarter made for the project soon, I'll be sure to share that when it's up!

-Adam!

Thursday 6 February 2014

--TSC 'Majlis Al Jinn': FMV backgrounds





Some backgrounds for an animated cutscene of my JRPG. That'll be one of the games features that will help it stand out a little more. Self made animated cutscenes are not seen often in the RPG maker community.

-Adam!

Tuesday 28 January 2014

--TSC 'Majlis Al Jinn': First Demo

I released the first demo of my game.

If you're interested in playing it, you will also need to download the Run Time Package (RTP). It's a set of material data that is to be used with every RPG Maker project. You can find the link to the demo on the project thread: http://www.rpgmakervxace.net/topic/8650-sakuru-chronicles-majlis-al-jinn-videos-new-demo/

You can find the RTP here (you'll want the VX ACE one): http://www.rpgmakerweb.com/download/additional/run-time-packages

After you download and install the RTP, download and install my game and let 'er rip.

There are issues with the game I am already aware of that are caused by some of the scripts I'm using. Feel free to leave any feedback/comments if you have any or notice any issues.


I'm going to be taking a break from this for the next month or so and will be working on some animation. I quit working on the Mongoose Show as the writer couldn't get his stuff together and was ultimately wasting my time.

-Adam!

Thursday 16 January 2014

--TSC 'MAJ': Development Thread

I just wanted to link to the development thread for my project on the RPG Maker VX ACE forums.
http://www.rpgmakervxace.net/topic/8650-sakuru-chronicles-majlis-al-jinn-updatedfootage/

Things have been moving pretty slow in terms of Mongoose Production. I'll try and update on that soon!

-Adam!